			THE LAWS OF MAGIC

Law of Knowledge understanding brings control;the more that is known about a 
phenomenon, the easier it is to exercise controlover it.

Law of Self Knowledge the most important kind of knowledge is about oneself; 
a magician must be familiar with her or his own strengths and weaknesses.

Law of Names knowing the complete and true name of an object, being or process 
gives one control over it.

Law of Words of Power there exist certain words that are able to alter the 
internal and external realities of those uttering them, and their power may 
rest in the very sounds of the words as much in their meanings.

Law of Association if any two or more patterns have elements in common, the 
patterns interact "through" those common elements and the control of one 
pattern facilitates control over the other(s), depending (among other factors) 
upon the number of common elements involved. 

Law of Similarity effects are liable to have one or more outward physical or 
inward mental appearances similar to one or more of said appearances of their 
causes. 
  
Law of Contagion objects or beings in physical or psychic contact with each 
other, continue to interact after spacial or temporal separation. 

Law of Identification it is possible through maximum association of the elements
of one's own metapattern and those of another beings to actually become that 
being, at least to the point of sharing it's knowledge and wielding it's power.

Law of Synthesis the synthesis of two or more "opposing" patterns of data will 
produce a new pattern that will be"truer" than either of the first ones.

Law of Polarity any pattern of data can be split into at least two patterns with
"opposing" characteristics, and each will contain the essence of the other 
within itself.          

Law of Balance if you wish to survive, let alone become powerful, you must keep
all aspects of your universe inbalance. 

Law of Infinite Data the number of things or phenomena to beknown is infinite 
and one will never run out of things to learn. 

Law of Finite Senses every sense mechanism of every entity is limited by both 
range and type of data perceived, and many real phenomena exist which may be
 outside the sensory scanning ability of any given entity.

Law of Pragmatism if a pattern of belief or behavior enables a being to survive
and to accomplish chosen goals, than that belief or behavior is "true", 
"realistic", and/or "sensible".

Law of Infinite Universes the total number of universes into which all possible
combinations of existing phenomena could be organized is infinite.

Law of True Falsehoods it is possible for a concept or act to violate the truth
patterns of a given personal universe (including a single persons part of a 
consensus reality) and yet still be "true" provided it "works" in a specific 
situation.

Law of Personification any phenomena may be considered to be alive and to have
a personality, and may be effectively dealt with as such.

Law of Invocation it is possible to establish internal communications with
entities from either inside or outside of oneself, said entities seeming to be
inside of oneself during the communications process.

Law of Evocation it is possible to establish external communications with
entities from either inside or outside of oneself, said entities seeming to be
outside of oneself during the communications process.

Law of Synchroncity two or more events happening at the "same"time are likely 
to have more in common than the merely temporal. 

Law of Unity every phenomena in existence at any point in space or time is 
liked, directly or indirectly, to every otherone.  

Law of Perversity if anything can go wrong, it will in the most annoying way 
possible. 


Bonewits, P.E.I.; "Real Magic"; Creative Arts Book Company 1979
 

